The big challenge for the defender is that your bar increases in size the more you move, so just wildly spinning the control stick or spamming the shoulder buttons like a wild person doesn’t work. For joints the concept is basically the same, except you use the triggers to move your respective bar left and right. The defender, meanwhile, fills their escape meter automatically as long as they're not covered by the attacker. For chokes, the attacker must fill the submit meter by using the left stick to move a bar around a circle in an attempt to cover the defender's bar. Both minigames are essentially a race to be the first one to either fill up the submit meter or the escape meter. The other big change this time around is with submissions, which has actually been split into two different types of minigames: one for chokes and one for joint submissions. With this new system you can very organically go from strike to clinch, and from there decide whether you want to attack the head, attack the body, push the opponent up against the cage, or, for some fighters, even go for a standing submission ala Jon Jones vs Lyoto Machida. It’s a smart change, as it makes the clinch game feel like a natural extension of the standup combat rather than its own separate minigame. That said, if you get caught in a clinch with your back against the fence, you’ll find yourself in a very tough spot, especially against a fighter that excels there. You’ll likely still eat a few shots, but as long as you have room to back up, breaking a clinch is much easier to do. Instead of having to navigate through clinch positions just to get to a spot where you can escape, all you have to do to break a clinch is move away from your opponent. The biggest difference this time around is the clinch game, which no longer just feels like a stand-up version of the ground gameplay. No matter how, or where, you play EA SPORTS UFC 4 puts 'you' at the center of every fight.Unlike UFC 3, which dramatically revamped the entire striking system, UFC 4 is more about small but necessary adjustments as opposed to grand overhauls. In gameplay, fluid clinch-to-strike combinations offer more responsive and authentic stand-up gameplay, while overhauled takedown and ground mechanics deliver more control in those key phases of the fight. Go from unknown amateur to UFC superstar in the new Career Mode, experience the origins of combat sports in two all-new environments The Kumite and The Backyard, or challenge the world in new Blitz Battles or Online World Championships to become the undisputed champ. Develop and customize your character through a unified progression system across all modes. Go from unknown amateur to UFC superstar in the new Career Mode, experience the In EA SPORTS UFC 4 the fighter you become is shaped by your fight style, your achievements, and your personality. Summary: In EA SPORTS UFC 4 the fighter you become is shaped by your fight style, your achievements, and your personality.
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